![]() Passive mode is exactly what it says: All creatures will remain passive, no matter if you attack them or not. So, if you want to fight a group of Hogs or other creatures one after the other, you can do that now. If you do want to fight, but want more control over the when and how, the Retaliating mode is for you.Ĭreatures will only attack you if you attack them first, and this works per single creature. We hope you’ll enjoy them and that you let us know what you think <3And as always, be safe and back up your saves! Don’t make Snutt tap the sign.īlueprintsThe Blueprint DesignerIn this brand-new building you will be able to design, adjust, and save Blueprints for use in your factory.Īnything that fits inside the confines of the Designer (4 by 4 Foundations and 8 Walls in height) you will be able to build with a single click as a Blueprint.īuilding BlueprintsAny Blueprint you save in the designer is added to the Blueprints Build Menu Tab, which you can organise as you see fit.įrom there you can select it like any other building or add it to your Hotbar.īlueprints have some unique build modes of their own, one focused on detailed control and the other on snapping with other Blueprints.Ĭreature Game ModesPassive and RetaliatingThese are the two new modes we added for Creature hostility which allow you to adjust how to interact with the combat aspect of Satisfactory. You can leave your feedback on the Blueprints, other additions, changes, and any issues you encounter on our Questions Site: satisfactorygame.Ĭom/Blueprints in particular are a highly requested feature for the game, and we’ll keep working on them. You can find all the details below!Ī fair warning, since this is the Experimental release: We are still working in particular on the multiplayer stability of Blueprints and you might encounter more issues there than usual even in Experimental. We’ve added additional modes for Creature hostility, a Conveyor Ceiling Attachment, balancing of Overclocking and Coupon generation, and more. The most anticipated addition in this update are probably Blueprints, but you’ll get to enjoy some other nuggets together with them. ![]() If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: We will look into it ASAPHi Pioneers! Update 7 is up on Experimental now. Hello everyone, today here’s a smaller patch that hopefully has some big impact for a lot of you, We did some optimisation improvements that we want to try out, a fix for being unable to place water extractors on the water that was fixed, and some localisation updates. The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default.Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic.Hello everyone, here’s another patch with some more fixes and goodies for you all so please take a look, there’s quite a few changes in this patch. TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality.Factory Animation tick reductions can be slightly too aggressive.Lights don’t behave correctly in Lumen compared to Signs.There is major performance loss when running out of VRAM.The first time booting the game will be very slow, but that should not continue to happen after the first boot. ![]() If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. See you again soon everyone Properties > Local Files > Verify integrity of game files.Īnd on Epic by clicking on the three dots (“.”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: We read your posts every dayĪs always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues. ![]() Hello everyone, here’s another patch addressing some more of the top issues we’ve gotten around to from the feedback we’ve gotten from you all ![]()
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